Team work

Building a fasting product around the timer

As founding designer, I redesigned the timer, added the core product flows, and grew the design team to five.

Role
Senior Lead Designer / Head of Design
Company
Zero Fasting
Timeline
Sep 2018–Jun 2022
Team
Design team grew to five
Building a fasting product around the timer: product interface
The challenge
Give people reasons to return to a fasting timer, while building accounts and a paid product around it.
My contribution
I shaped the core experience and led design as the team grew to five.
The result
Zero expanded into a product with visual fasting zones, accounts, subscriptions, content, and history.
In this project

Start with the existing habit

I joined Zero as its founding designer. I had worked with the founder before at FitStar. The app was a numerical fasting timer, without accounts, profiles, or a subscription.

People downloaded it, tracked for a while, and often stopped. We needed to give them a reason to return. The timer was already the core habit, so I started there.

Give elapsed time more meaning

I redesigned the timer as a circular display and introduced visual fasting zones. The zones added context as a fast progressed, giving people more to follow than a number.

I kept the timer at the center of the experience. That let us add depth around an action people already knew.

Build the product around the timer

My work covered onboarding, accounts, subscriptions, content, history, and social features. I also worked on Apple Watch, widgets, and the design system. As the product expanded, I grew the design team to five.

Adding accounts exposed a difficult transition. Existing users now had to register to save their history across devices. We explained the benefit, but some users still left. A necessary system change had become an interruption to an established habit.

Define the paid product earlier

Zero grew from a timer into a broader consumer product. Fasting zones became an important part of the paid experience.

The free app already met the main need for many users. Adding value to the paid product remained difficult. I would define the free and paid boundaries earlier next time, alongside the core experience.

Movable

Next project

I designed, built, and released a native iOS app for adults over 50, including its exercise videos and audio.